Victor van Schagen
The Artful Lion
I'm a professional game artist. During the 15+ years I have been working in the game industry I've had the opportunity to work in many creative roles, such as Level Designer, Environment Artist and Concept Artist, to name a few.
Working in these various roles has given me unique insights on the many aspects of game creation, allowing me to work closely together within the team; supporting the producers, developers and designers, understanding the goals of the project and actively anticipate potential challenges.
The main reason that I enjoy working in different roles is because of my genuine interest and sheer enjoyment of all the facets of the production process. It is my firm belief that the best artist is a multi-skilled artist, who has a clear goal in mind: to offer the best experience for the player, not just the best art. I see myself, as an artist, as the bridge between the game's designers and the players.
Though my area of expertise is specifically focused towards visual design, and the creation of art assets, the last few years I've been slowly moving towards art direction, having been hired by several studios to support the art team Therefore, my skills include management tasks, such as writing documentation, setting up a production pipeline, guiding artists and keeping contact with outsourcing studios.
In my work I strive for technical excellence, clear visual communication and a visually rich atmosphere.
Skill Nation
Overscore
MoonGaming
Medieval Empires Ertugrul
5th Planet Games
Untitled LEGO game
Gamebasics Studio
Dynasty Duels
Coal Power Games
Saint Barbara: Miner Rescue
Huuuge Games
Huuuge Little Tanks
Wooga
Diamond Dash
Wonderlings
Age of Trade
Max Ammo
Spy Dash
Pearl's Peril
Artifex Mundi
Dark Arcana: The Carnival
Time Mysteries: The Ancient Spectres
Enigmatis
Time Mysteries: Inheritance
nail'd
Maluch Racer III
City Interactive
Logic Machines
SAS: Secure Tomorrow
Mortyr III: Operation Thunderstorm
2022
Teacher at the University of Silesia - Faculty of Arts and Sciences
Spatial Design
2019 - 2020
Teacher at the University of Silesia - Faculty of Arts and Sciences
Environment Design and Character Design
Developed the pitch of the Operatie Z.U.I.V.E.R. app, in cooperation
with the municipality of Hollands Kroon in The Netherlands.
Guest speaker at the conference Coal: Motion
"ICH in Motion: Innovation in the support of ICH"
Hosted by Coal Mining Museum Zabrze and University of Silesia
Co-author "Games as a Medium for the Preservation and
Spreading of Intangible Cultural Heritage"
Published in LAG Festival of Art and Independent Games catalogue
2018
Guest speaker at LAG Festival of Art and Independent Games
"Understanding The Role of The Game Artist"
Co-funded by the Creative Europa Programme of the European Union
2013
Presentation for Hochschule für Technik und Wirtschaft
"The Visual Language of Game Art"
2006
First prize winner of level design competition
Retina Software LLC
Lead Artist / Art Director
Art Lead
Senior Game Artist
Senior Game Artist
Creative Director
Freelance Character Artist
0
Lead Artist
Senior Game Artist
Senior Game Artist
Lead Environment Artist
Senior Game Artist
Senior Game Artist
Game Artist
Game Artist
Game Artist
Game Artist
Level Designer / Environment Artist
Level Designer
Level Designer
Environment Artist
Environment Artist